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BEFORE It's Too LAte

Narrative Designer | Gameplay Scripter | Level Designer

I served as Lead Narrative Designer, with secondary roles as a Level Designer and Gameplay Scripter, on the initial prototype of Before It's Too Late, a stealth/puzzle game developed by Bad Gateway Games.  The initial prototype was developed in Unreal Engine 4 over the course of five months.

 

My primary responsibility on the project was ensuring narrative cohesion between the writing, gameplay, art direction, and sound design.  In addition, I wrote and oversaw the recording and implementation of over 200 voiced lines of dialogue barks and narration, implemented dozens of room layouts in-engine using assets created by our art team, and aided in the development and scripting of a handful of key systems and general game polish. 

Before It's Too Late takes inspiration from classic Hanna-Barbera cartoons, in particular the Scooby-Doo franchise. The player takes on the role of a Ghost, a poor soul trapped forever in a cursed mansion. To save a group of meddling kids for sharing their fate, the player has to make use of a number of ghostly abilities to terrify and torment the kids, scaring them out of the house before the clock strikes midnight.

BEFORE IT'S TOO LATE

ORIGINAL PROTOTYPE DEVELOPMENT TEAM

 

KENNETH MAYER

[ lead narrative designer | level designer | gameplay scripter]

MATTHEW SENTELL

[ lead gameplay scripter | game designer | level designer ]

KERRI KING

[ art director | 3d artist ]

RYAN DIXON

[ character artist | 3d artist ]

DINGXIONG WANG

[ 3d artist ]

KAIT CHEN

[ 2d artist | concept artist ]

Part of the original team is currently developing a newer version of the project. You can check out their work here.

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