BEFORE It's Too LAte
Narrative Designer | Gameplay Scripter | Level Designer
I served as Lead Narrative Designer, with secondary roles as a Level Designer and Gameplay Scripter, on the initial prototype of Before It's Too Late, a stealth/puzzle game developed by Bad Gateway Games. The initial prototype was developed in Unreal Engine 4 over the course of five months.
My primary responsibility on the project was ensuring narrative cohesion between the writing, gameplay, art direction, and sound design. In addition, I wrote and oversaw the recording and implementation of over 200 voiced lines of dialogue barks and narration, implemented dozens of room layouts in-engine using assets created by our art team, and aided in the development and scripting of a handful of key systems and general game polish.
Before It's Too Late takes inspiration from classic Hanna-Barbera cartoons, in particular the Scooby-Doo franchise. The player takes on the role of a Ghost, a poor soul trapped forever in a cursed mansion. To save a group of meddling kids for sharing their fate, the player has to make use of a number of ghostly abilities to terrify and torment the kids, scaring them out of the house before the clock strikes midnight.
BEFORE IT'S TOO LATE
ORIGINAL PROTOTYPE DEVELOPMENT TEAM
[ lead narrative designer | level designer | gameplay scripter]
[ lead gameplay scripter | game designer | level designer ]
[ art director | 3d artist ]
[ character artist | 3d artist ]
[ 3d artist ]
[ 2d artist | concept artist ]
Part of the original team is currently developing a newer version of the project. You can check out their work here.