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[ narrative designer | gameplay scripter ]
Lead Programmer | Game Designer
I was the Systems Designer and Programmer of the time-management strategy game ORDERS. The game was developed in Unity by a two-person team over the course of 10 weeks. I was responsible for developing most of the core gameplay systems. Additionally, I was responsible for all C# programming and art implementation in the project.
In ORDERS, the player takes on the role of a Russian Spy during the height of the Cold War, working undercover as a waitress in an American diner. The player must manage competing objectives, keeping up with their duties as a waitress to maintain their cover while trying to steal intelligence from the patrons.
ORDERS Dev Team
[ programmer | systems designer ]
[ 2d artist | animator ]
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